Removing barriers to MEANINGFUL technology use!
Making the Most of the Tools You Have
Tonight I'm going to be leading a webinar on the Intel Teach Live series called The Dangers of App Overload. If you would like to register to join and follow along live, here is the link: https://engage.intel.com/events/1269
Before I write any more, I want to say thank you to Naomi Harm (@naomiharm) and Vanessa Jones (@vkajones) for the opportunity to connect and share tonight. It is an honor! Thank you for the opportunity.
This blog post below is inspired by my reflection on and preparation for tonight's webinar.
Something I hear more often in my work than I would imagine, and something that forces me to reflect on the
question of how well we are using the tools we have available to us for teaching and learning is this comment that I will sometimes get a version of from teachers:
"So, I used to use this tool that I could use for lots of different projects. Is there an app for that now, or something that is just like it? It was called Photo Story. It was great."
Now, for those of you reminiscing about Photo Story, here is the reality. Photo Story has not been updated since 2006. As late as 2013 I can still find posts of people successfully installing and running Photo Story, but after that I'm not sure that there is quite as much success (except for those of you still rocking the XP).
If you don't know Photo Story, it basically allowed users to create a Photo Slideshow complete with instrumental music, transitions, voice overs, and text. By today's standards that maybe doesn't sound that impressive. Remember, this software was available at a time when merging and mashing media was, well, complicated.
Anyhow, the bigger picture is this. When I engage teachers in the question of why they loved Photo Story so much, the response is generally pretty consistent.
1 - It was easy to use.
2 - It was easily adaptable.
3 - It was reliable.
Teachers could learn the software once and then apply it to almost any media project or presentation. Want to tell a digital story? Use Photo Story. Want to create an engaging version of a science lab report? Use Photo Story. Want to impress your parents and students with photos and music from the spring concert? Use Photo Story.
The landscape looks VERY different today for teachers. Back then there was definitely a lot of software available at the time when Photo Story became popular. The trouble was that the software was most often not free (at least the well designed, easy-to-use stuff was not often free) and it was a laborious process to have it even installed on computers. Today, there is an ever-flowing stream of high quality, innovative, well designed free software, and it is all a button tap away from being installed on your tablet for use in your classroom. Apps are easy to acquire, easy to use, and there are generally several to choose between.
This leaves us with a new challenge, and it relates closely to the topic of digital distraction. It is incredibly easy to find new tools, use new tools, and replace new tools with newer tools.
Buggy app? Switch to a new one. Not fond of the advertisements? Switch to a new one. Clunky layout? Switch to a new one. Friends (or students) using something else? Switch to a new one. We are switching our tool set so frequently that the reality is we never really get to be truly proficient and productive with the tools we use.
So, maybe our new tools are easy to use. That's generally a given as no app can make it very long in a design-conscious marketplace.
Are they adaptable, though? Well, if Photo Story could be considered adaptable, so could nearly ANY creative app today. Whether it is iMovie, Pages, Notability, Explain Everything, the Google Apps Suite, or anything else you can imagine, the adaptability of the tool is in the mind of the user (and in my case, the mind of the teacher framing the instructional goals). These tools have the power to be used for a wide variety of instructional reasons.
The last question, though, is if these apps are reliable. And that is an interesting question. Software and apps today are more reliable than ever. Developers get more feedback from users today (or at least can get the feedback and data if they choose to) more quickly than at almost any other time in history. So, the apps themselves are very reliable. The follow-up question, though, is if we, the end users, are committing to the tools reliably. If we are fickle consumers and users of these apps, especially the apps that we use in our classrooms with students, then we will NEVER get to a point where we can determine the reliability or the adaptability of these powerful tools.
As educators, we must focus on how to make the most of the tools we do have readily and reliably available to us. Teachers are the most creative people I know. They can make meaningful lessons out of almost any set of resources. We now just need to slow ourselves, commit to the tools we do have, and then make magic happen in our classrooms.
I hope that in 10 years some teacher says to me, "Hey, do you know of any apps that I can use with my kids that is just like Explain Everything. That app was great. My kids did so much with that!"
Then again, in 10 years I hope that no teacher is still saying to me, "Do you know if Photo Story is still available for download?" :)
Moving Beyond Substitution: Innovative Use of Book Creator Climbs SAMR Ladder
If somebody promises gains in student achievement as a result of the purchase of 1:1 computing devices or of introducing an app in your district/classroom, it's fair to say they may be feeding you a line. However, when a teacher shares an educationally relevant, SAMR climbing use of that same tool or app, pay attention. Student achievement is likely to follow!
Recently a teacher in my district, Emily Hernandez, shared one way she uses the Book Creator app for iOS that pointed to an educationally relevant, instructionally appropriate use of the app. If you are not familiar with Book Creator, it is a way to develop interactive, multimedia-incorporating ebooks/iBooks on the iPad. It is a simple, easy-to-use app that could very easily be overestimated due to its apparent simplicity.
Ms. Hernandez, though, saw the potential in the tool because she dared to think differently about how her students would utilize the app to demonstate knowledge in her foreign language classroom.
Foreign language students need to demonstrate a wide variety of language acquisition skills, measured primarily through their ability to write and speak the language. This is traditionally assessed via written works and through the use of conversation and oral presentation with classmates and instructors.
In Ms. Hernandez's application of the Book Creator app, she was able to utilize these two assessment techniques to demonstrate the students' knowledge to date. Through the use of written text in the eBooks students created, as well as through the ability to record audio and place audio files into the eBook (a feature built into Book Creator), Ms. Hernandez achieved Substitution by having students do something they had always done, only now using technology to do it.
She climbed the SAMR ladder another rung, though, through the meaningful incorporation of audio, images, and written text into a singular demonstration of learning. Using the medium of a "published" eBook as their palette, students were being asked to provide written text, were asked to record and supplement that written text with an audio version of that text, and were able to incorporate meaningful images that supported the key themes and messages of their eBook. Here the teacher was taking advantage of the benefits of the technology built into the Book Creator app, as well as the student's pre-conceived notion of a more professional level of communication in a published book, to gain efficiency and to add authenticity to the demonstration of learning. This is clear evidence that Ms. Hernandez had now achieved Augmentation on the SAMR ladder in her use of Book Creator.
As we move into Modification, it is important to understand that the key focus must be on how the teacher changes the lesson design or demonstration of learning to take advantage of the functionality and efficiency the technology provides. Ms. Hernandez decided to make student reflection a key component of this project, allowing students to continually reflect on their "performance" based upon teacher feedback to inform their future learning. In her lesson design, she allowed students to return to the eBook to make changes prior to final publication.
The stroke of genius that Ms. Hernandez conjured was in using AirDrop and/or Google Drive (both export functions are natively available in the Book Creator app), functions that allowed the student to share the "draft" of their eBook with the teacher, as well as the audio recording function of the Book Creator app, to provide that feedback. As students shared the draft of their eBook with the teacher, the teacher reviewed it on her iPad in the Book Creator app, added a page for audio feedback in which she spoke her feedback to students, shared it back with students using the same AirDrop/Google Drive method the student selected, and then allowed them to continue working. While that feedback could have just as easily been spoken to the students in class, the ability to use Google Drive and audio record provided four key advantages.
- The students could work on the rough draft of the eBook at any time and "turn in" that draft as soon as they were finished. Ms. Hernandez could do the same with the feedback. This creates an ability to provide just-in-time feedback to students as they meet natural finish points, not just on a once-size-fits-all, pre-determined collection date.
- The feedback was recorded, meaning that both the students and Ms. Hernandez had a record of the feedback provided. This becomes valuable to the students as they make suggested changes and alter their final product, and it becomes valuable to the teacher as a way of measuring growth from previous iterations of a similar work product.
- Through the drafting process, Ms. Hernandez reinforces the concept that language acquisition is about a process of learning and growing, not a unit of study that is explored and then completed or forgotten.
- Students create a lasting product that demonstrates their understanding at a given point in time. This can be posted to an electronic portfolio, shared at conferences, or later revisited and revised as the students grow in their language acquisition.
Ms. Hernandez's work should be applauded, as it is an incredible reminder that the simplest of tools, used in meaningful, thoughtful, and creative ways, can really transform the way that our students perceive and experience the journey of learning.
YouTube Offering Free Audio Tracks; Aids Users in Following Copyright
Many of us have wrestled with the questions surrounding what constitutes educational use of media as it relates to copyright. While it is important for each of us to come to an understanding of what is appropriate fair use and what isn't in the world of copyrighted material, it is just as important that we begin to have discussions about copyright with our students.
As students publish more of their work for a larger audience, the discussion about copyright becomes a non-negotiable point of instruction that every educator must address. However, our own misinformation about copyright makes that conversation a difficult one to lead and to provide definitive advice to students on.
One resource I particularly appreciat for its simplicity and definitive answers, along with their offerings of pre-formatted lessons on teaching copyright to students, is the Teaching Copyright website (http://www.teachingcopyright.org/). The site isn't filled with so many lessons that you can't manage it all. In fact, the lessons and resources are incredibly direct and to the point -- something that those of us who don't love talking about copyright but know it is critical will appreciate. I'd encourage you to take a look, if only to further inform yourself as an educator prior to engaging in a multimedia project with students.
However, another key to the copyright conversation is helping students to find resources that are marked for full use because they are royalty free or have been given a Creative Commons copyright distinction. There are increasing libraries of these kinds of resources out there, but one notable service is now offering 150+ audio tracks that are free to download and use in media projects because they are truly royalty free!
YouTube recently announced it's expansion of a library of royalty free downloadable audio tracks. The tracks can be searched by genre, mood, instrucment, and track length. It's a great starting point for students to consider as they are looking for just the right feeling in their media project audio. It also allows educators to enter into the conversation about how audio tracks contribute to or detract from the meaning and personality of a piece! What a valuable lesson to engage in. Best of all, you can be certain that as your students share their project with the world, at least the audio portion of the project is safe to publish!
If you are interested in checking out the YouTube library, it's available here: http://www.youtube.com/audiolibrary?feature=ctsbs