Multimedia

Making the Most of the Tools You Have

Tonight I'm going to be leading a webinar on the Intel Teach Live series called The Dangers of App Overload.  If you would like to register to join and follow along live, here is the link: https://engage.intel.com/events/1269

Before I write any more, I want to say thank you to Naomi Harm (@naomiharm) and Vanessa Jones (@vkajones) for the opportunity to connect and share tonight.  It is an honor! Thank you for the opportunity.

This blog post below is inspired by my reflection on and preparation for tonight's webinar.


Something I hear more often in my work than I would imagine, and something that forces me to reflect on the question of how well we are using the tools we have available to us for teaching and learning is this comment that I will sometimes get a version of from teachers:

"So, I used to use this tool that I could use for lots of different projects.  Is there an app for that now, or something that is just like it?  It was called Photo Story. It was great."

Now, for those of you reminiscing about Photo Story, here is the reality.  Photo Story has not been updated since 2006.  As late as 2013 I can still find posts of people successfully installing and running Photo Story, but after that I'm not sure that there is quite as much success (except for those of you still rocking the XP).

If you don't know Photo Story, it basically allowed users to create a Photo Slideshow complete with instrumental music, transitions, voice overs, and text.  By today's standards that maybe doesn't sound that impressive.  Remember, this software was available at a time when merging and mashing media was, well, complicated.

Anyhow, the bigger picture is this.  When I engage teachers in the question of why they loved Photo Story so much, the response is generally pretty consistent.  

1 - It was easy to use.

2 - It was easily adaptable.  

3 - It was reliable.

Teachers could learn the software once and then apply it to almost any media project or presentation.  Want to tell a digital story?  Use Photo Story.  Want to create an engaging version of a science lab report?  Use Photo Story.  Want to impress your parents and students with photos and music from the spring concert?  Use Photo Story.

The landscape looks VERY different today for teachers.  Back then there was definitely a lot of software available at the time when Photo Story became popular. The trouble was that the software was most often not free (at least the well designed, easy-to-use stuff was not often free) and it was a laborious process to have it even installed on computers.  Today, there is an ever-flowing stream of high quality, innovative, well designed free software, and it is all a button tap away from being installed on your tablet for use in your classroom. Apps are easy to acquire, easy to use, and there are generally several to choose between.

This leaves us with a new challenge, and it  relates closely to the topic of digital distraction. It is incredibly easy to find new tools, use new tools, and replace new tools with newer tools.  

Buggy app?  Switch to a new one.  Not fond of the advertisements?  Switch to a new one.  Clunky layout?  Switch to a new one. Friends (or students) using something else?  Switch to a new one.  We are switching our tool set so frequently that the reality is we never really get to be truly proficient and productive with the tools we use.

So, maybe our new tools are easy to use. That's generally a given as no app can make it very long in a design-conscious marketplace.

Are they adaptable, though?  Well, if Photo Story could be considered adaptable, so could nearly ANY creative app today.  Whether it is iMovie, Pages, Notability, Explain Everything, the Google Apps Suite, or anything else you can imagine, the adaptability of the tool is in the mind of the user (and in my case, the mind of the teacher framing the instructional goals).  These tools have the power to be used for a wide variety of instructional reasons.

The last question, though, is if these apps are reliable.  And that is an interesting question.  Software and apps today are more reliable than ever.  Developers get more feedback from users today (or at least can get the feedback and data if they choose to) more quickly than at almost any other time in history.  So, the apps themselves are very reliable.  The follow-up question, though, is if we, the end users, are committing to the tools reliably.  If we are fickle consumers and users of these apps, especially the apps that we use in our classrooms with students, then we will NEVER get to a point where we can determine the reliability or the adaptability of these powerful tools.

As educators, we must focus on how to make the most of the tools we do have readily and reliably available to us.  Teachers are the most creative people I know.  They can make meaningful lessons out of almost any set of resources.  We now just need to slow ourselves, commit to the tools we do have, and then make magic happen in our classrooms.

I hope that in 10 years some teacher says to me, "Hey, do you know of any apps that I can use with my kids that is just like Explain Everything.  That app was great.  My kids did so much with that!"

Then again, in 10 years I hope that no teacher is still saying to me, "Do you know if Photo Story is still available for download?" :)

 

 



Moving Beyond Substitution: Innovative Use of Book Creator Climbs SAMR Ladder

If somebody promises gains in student achievement as a result of the purchase of 1:1 computing devices or of introducing an app in your district/classroom, it's fair to say they may be feeding you a line.  However, when a teacher shares an educationally relevant, SAMR climbing use of that same tool or app, pay attention. Student achievement is likely to follow!

Recently a teacher in my district, Emily Hernandez, shared one way she uses the Book Creator app for iOS that pointed to an educationally relevant, instructionally appropriate use of the app.  If you are not familiar with Book Creator, it is a way to develop interactive, multimedia-incorporating ebooks/iBooks on the iPad.  It is a simple, easy-to-use app that could very easily be overestimated due to its apparent simplicity.

Ms. Hernandez, though, saw the potential in the tool because she dared to think differently about how her students would utilize the app to demonstate knowledge in her foreign language classroom.

Foreign language students need to demonstrate a wide variety of language acquisition skills, measured primarily through their ability to write and speak the language.  This is traditionally assessed via written works and through the use of conversation and oral presentation with classmates and instructors.  

In Ms. Hernandez's application of the Book Creator app, she was able to utilize these two assessment techniques to demonstrate the students' knowledge to date.  Through the use of written text in the eBooks students created, as well as through the ability to record audio and place audio files into the eBook (a feature built into Book Creator), Ms. Hernandez achieved Substitution by having students do something they had always done, only now using technology to do it.

She climbed the SAMR ladder another rung, though, through the meaningful incorporation of audio, images, and written text into a singular demonstration of learning.  Using the medium of a "published" eBook as their palette, students were being asked to provide written text, were asked to record and supplement that written text with an audio version of that text, and were able to incorporate meaningful images that supported the key themes and messages of their eBook.  Here the teacher was taking advantage of the benefits of the technology built into the Book Creator app, as well as the student's pre-conceived notion of a more professional level of communication in a published book, to gain efficiency and to add authenticity to the demonstration of learning.  This is clear evidence that Ms. Hernandez had now achieved Augmentation on the SAMR ladder in her use of Book Creator.

As we move into Modification, it is important to understand that the key focus must be on how the teacher changes the lesson design or demonstration of learning to take advantage of the functionality and efficiency the technology provides.  Ms. Hernandez decided to make student reflection a key component of this project, allowing students to continually reflect on their "performance" based upon teacher feedback to inform their future learning.  In her lesson design, she allowed students to return to the eBook to make changes prior to final publication. 

The stroke of genius that Ms. Hernandez conjured was in using AirDrop and/or Google Drive (both export functions are natively available in the Book Creator app), functions that allowed the student to share the "draft" of their eBook with the teacher, as well as the audio recording function of the Book Creator app, to provide that feedback.  As students shared the draft of their eBook with the teacher, the teacher reviewed it on her iPad in the Book Creator app, added a page for audio feedback in which she spoke her feedback to students, shared it back with students using the same AirDrop/Google Drive method the student selected, and then allowed them to continue working. While that feedback could have just as easily been spoken to the students in class, the ability to use Google Drive and audio record provided four key advantages.  

 

  • The students could work on the rough draft of the eBook at any time and "turn in" that draft as soon as they were finished.  Ms. Hernandez could do the same with the feedback.  This creates an ability to provide just-in-time feedback to students as they meet natural finish points, not just on a once-size-fits-all, pre-determined collection date.
  • The feedback was recorded, meaning that both the students and Ms. Hernandez had a record of the feedback provided.  This becomes valuable to the students as they make suggested changes and alter their final product, and it becomes valuable to the teacher as a way of measuring growth from previous iterations of a similar work product.
  • Through the drafting process, Ms. Hernandez reinforces the concept that language acquisition is about a process of learning and growing, not a unit of study that is explored and then completed or forgotten.
  • Students create a lasting product that demonstrates their understanding at a given point in time.  This can be posted to an electronic portfolio, shared at conferences, or later revisited and revised as the students grow in their language acquisition.

 

Ms. Hernandez's work should be applauded, as it is an incredible reminder that the simplest of tools, used in meaningful, thoughtful, and creative ways, can really transform the way that our students perceive and experience the journey of learning.

YouTube Offering Free Audio Tracks; Aids Users in Following Copyright

Many of us have wrestled with the questions surrounding what constitutes educational use of media as it relates to copyright.  While it is important for each of us to come to an understanding of what is appropriate fair use and what isn't in the world of copyrighted material, it is just as important that we begin to have discussions about copyright with our students.

As students publish more of their work for a larger audience, the discussion about copyright becomes a non-negotiable point of instruction that every educator must address.  However, our own misinformation about copyright makes that conversation a difficult one to lead and to provide definitive advice to students on.  

One resource I particularly appreciat for its simplicity and definitive answers, along with their offerings of pre-formatted lessons on teaching copyright to students, is the Teaching Copyright website (http://www.teachingcopyright.org/).  The site isn't filled with so many lessons that you can't manage it all.  In fact, the lessons and resources are incredibly direct and to the point -- something that those of us who don't love talking about copyright but know it is critical will appreciate.  I'd encourage you to take a look, if only to further inform yourself as an educator prior to engaging in a multimedia project with students.

However, another key to the copyright conversation is helping students to find resources that are marked for full use because they are royalty free or have been given a Creative Commons copyright distinction.  There are increasing libraries of these kinds of resources out there, but one notable service is now offering 150+ audio tracks that are free to download and use in media projects because they are truly royalty free!

YouTube recently announced it's expansion of a library of royalty free downloadable audio tracks.  The tracks can be searched by genre, mood, instrucment, and track length.  It's a great starting point for students to consider as they are looking for just the right feeling in their media project audio.  It also allows educators to enter into the conversation about how audio tracks contribute to or detract from the meaning and personality of a piece!  What a valuable lesson to engage in.  Best of all, you can be certain that as your students share their project with the world, at least the audio portion of the project is safe to publish!  

If you are interested in checking out the YouTube library, it's available here: http://www.youtube.com/audiolibrary?feature=ctsbs

Downloading and Using Video in the Classroom

There is little doubt that video engages kids.  The evidence of that reality stares me in the face each time I watch my three-year-old daughter become slack-jaw while watching her favorite television show.  As an educator, I know that we need to harness that kind of power in our efforts to engage students.

However, video is a difficult world to deal with when it comes to the Internet.  The quality and size of video files causes it to suck up a lot of network resources (meaning that other people cannot access what they may need to teach or learn).  If you have ever suffered through a “choppy” video that plays faster than it streams to the computer, you’ve dealt with this frustration.  It becomes especially difficult to justify that constraint on resources when you walk into the neighboring room of people crowded around a computer, all laughing uncontrollably at the latest viral video. 

Of course, there is also the issue of the appropriateness of content.  You understand that if you have ever shown a YouTube video (that you’ve previewed and decided is appropriate) to a class and then had a host of “suggested” videos appear on the sidebar with less than appropriate subject matter.  In my case it was a video on “mob mentality” that returned pictures of scantily clad people dancing and a video on a dog breeding program (you can imagine what the images for that one looked like).  Needless to say, I lost my audience before the intended video even started.

With that said, there are ways to get the upper hand on Internet video to maximize its power and limit its distractions.  Below are several ways that you can capture Internet videos in order to share them with your students.

*Disclaimer:  The world of Internet video is peppered with lots of technical jargon and elements.  Downloading Internet video is more of an “art” than a science at this point.  Patience is critical! Also, having a few “methods” to fall back on is helpful.

Internet Overrides


YouTube and other sites are often filtered at school.  However, there is little doubt that some educationally valuable content is available on these sites.  For this reason, any staff member in my district can use an override code to access these filtered resources.  This allows him/her to access any content that he/she may need while at school simply by using the override code whenever he/she encounters filtered material.

If you do not presently have access to these resources at school, perhaps its a conversation starter with your Director of Technology to get the ball rolling in the right direction.

Zamzar.com

Of course, without that option in place, it's nice to be able to "collect" or download Internet video content directly from the web BEFORE going to a filtered environment.  If that option speaks to you, you can utilize Zamzar.com to download videos from several Internet video streaming sites. 


  1. First you will need to locate the video you want to download. 

  2. Then, copy the URL and open another browser window to http://www.zamzar.com .

  3. On the green box in the center of the page, click the second tab, which reads “Download Videos”

  4. Under “Step 1” paste the URL of the video into the text box

  5. Under “Step 2” choose one of the following formats:

    1. FLV – if you want to place the video directly into a SMART Notebook file

    2. WMV – if you want to play the video with Windows Media Player

    3. Under “Step 3” enter your school email address and then click “Convert”

    4. Zamzar will send a link to your email inbox.  This is not an immediate process, but if you have not received the link within 24 hours, check your “Junk Email” folder.

    5. Click the link emailed to you, click “Download Now” on the web page, and save the file to your computer.

















Pros: Cons:
-Reliable download of videos -Slow process; may take hours to receive email from Zamzar
-Lots of file formats available -Small video files only; 100 mb limit

 

ClipNabber.com


Another reliable source that is a bit more streamlined is http://www.clipnabber.com


  1. First you will need to locate the video you want to download. 

  2. Then, copy the URL and open another browser window to http://www.clipnabber.com

  3. In the “URL” box in the middle of the page, paste the address of the video you want to download

  4. Click “Nab” just to the right of the URL box

  5. Wait a few seconds, and several buttons will appear below the “URL” box that will indicate the preferred file format and quality of the video for the video you want to download (FLV medium, FLV high, WMV low, etc.).  Click on the preferred format and quality.

  6. Wait a few more seconds and a “Save” dialogue box will appear.  Click “Save” and identify where you want the video to go.
















Pros: Cons:
-Faster download process -Video files formats limited to what is available; not all formats available
-Reliable download of videos -May have to use another service to convert video file formats


 

*Not all video players are made equal.  If you’ve got a file that won’t play with a standard media player (like Windows Media Player), you may want to download and install another media player – VLC Media Player.  You can download VLC at this site: http://www.videolan.org/vlc/

Alternative Video Sites


There are lots of great video sites out there to pull resources from.  Here are just a few worthy of mentioning.

School Tube and Teacher Tube

While no comparison to the expansive library of YouTube, School Tube and Teacher Tube are vetted content sources that have systems in place to monitor the content hosted on the site.  There is a wide array of educational resources available on both sites.

Find them at: http://www.schooltube.com  and  http://www.teachertube.com

YouTube Edu

About a year ago YouTube launched YouTube Edu (http://www.youtube.com/edu).  Partnering with academics and universities the world over, there is an expansive list of lectures and resources available for free on the site.  Hosted on YouTube, you’ll have to access the site using the Internet override you were given, but it has lots of great content that may just fit your classroom needs.

The most important element to remember is that video engages students in a wide variety of ways.  Although showing video from YouTube isn't an option that is presently available for every teacher, it is definitely worth the extra effort to pre-plan, download in advance of the class period, and show the video to students using some of the techniques and tools mentioned here.

Episode 5: A whole new PowerPoint!



Today's show is about a topic that I haven't thought much about over the past year, but it was an idea I was introduced to by Glen Lehmann in my master's program, and it's an idea I've used in my classroom before. I really liked the final product, although there was some tweaking that I will be doing before I reintroduce it to my students this year.

I'm talking about a whole "new" way of using PowerPoint. Now, the idea is clearly not new, and it isn't something I came up with, either. However, the "new" portion of it is in how we think about PowerPoint and how we utilize it. Typically, PowerPoint and other presentation software is used to deliver a linear presentation. That means we start at one end and work our way straight through to the other end of the presentation. It's the way most people use PowerPoint, and it certainly has many benefits.

However, today's show is talking about non-linear presentations. In this style of presentation, a central presenter/speaker is not necessary. The audience/viewer gets to interact with the PowerPoint, directing their own experience by manipulating the PowerPoint with directions created by the creator of the presentation. It is really a different way of using PowerPoint, and it allows the creator of the presentation to really focus on content and manipulation of content, as opposed to concerning themselves with their presentation. It also engages the audience more and allows the viewer to do what many of our kids know best: interact with the content. It is a perfect way to make the existing curriculum in your classroom something that students can manipulate and interact with.

Links from the Show


Guides and Tutorials: Non-linear PowerPoint tutorial:

This is a handy little walk-through of what non-linear PowerPoints are, how to plan for them (planning for these types of presentations is far different and more intricate than planning for a linear presentation), and how to tweak the "user interface" of the presentation. There are also some great flash videos on the site that will actually demonstrate how to create the presentation in a step-by-step, easy to follow manner.

Internet4Classrooms Online PowerPoint Assistant:

The Internet4Classrooms website has a wide variety of tutorials aimed at teachers who need to brush up on their skills in various programs. I particularly like this site because the creators of the site assign levels to each tutorial. For the very beginner, there is a "Basic" category; for the advanced user, advanced tutorials are available.

Baltimore County Public Schools PowerPoint Guide:

I didn't mention this resource in the show, but I've used the tutorials on this site before, and I really like them. The tutorials are from the BCPS Office of Instructional Technology, and the folks who put these together seem to really know their stuff and break down the steps of some more complex PowerPoint tasks with ease. If you need more help with your understanding of PowerPoint, check this site out.

Examples of Non-Linear PowerPoints:

If you have an interest in seeing what this kind of PowerPoint looks like before you set out to create your own, or if you struggle to wrap your mind around non-linear PowerPoints, check out this site. There are several good examples that will introduce you to some of the possiblities that exist within this use of PowerPoint.

Classroom 2.0:

I mentioned it several times in the show, and I will link to it here, again. If you haven't logged on to Classroom 2.0, you really need to try it out. The best advice I can give, though, is to not be afraid to make connections with the community. Find like-minded educators/professionals on the site and send them a message or write a note on their page. Your willingness to reach out to meet them will pay enormous dividends and will be rewarding and enjoyable. If you sign up, you can find me on the site: brianyearling.

Tech Trial - Pandora:

You will love this online radio station for use in your classroom. Sign up for free, identify artists you really like, and kick back and wait for your musical library to be greatly expanded. They consider the artists you like, and they select artists you may also like that you have never heard before. Best of all, if you like it, you can add the artist to your station. If you don't like it, you can block them from the station never to be played again. Fun resource that will liven up your classroom and will make your hours of work time pass with ease.

If you've got questions, comments, ideas, suggestions, or want to share your use of non-linear PowerPoints with me, send it to: gettingtechintoed@gmail.com

Thanks for listening.
Brian Yearling

Host and Instructional Technology Enthusiast

Episode 2: Don't forget about PhotoStory!




Welcome to Get Tech in Ed, the show that energizes your classroom instruction by introducing tested educational technology tools and sharing ways that you can begin using those tools in your classroom today.  It is a show for teachers by teachers.  There are no big budgets here.  And no magic bullets, either.  This is the show for teachers ready to take the next step in education in order to prepare students for the 21st century.

Today we are talking about a free program that Microsoft created a number of years ago and has developed to its third version.  The program is called Microsoft Photo Story 3 and it is available for Windows.  The one hang-up you may see immediately, and you should be aware of, is that you need to be running Microsoft XP or newer to install the program.  If you or your students don’t have access to  XP computers, this definitely isn’t the program for you.  However, if you have access at home, this is even something you can use to create lessons to share with students, even if they do not have PhotoStory.

This is a sharp little program for anyone interested in incorporating some element of technology into instruction, or for teachers looking for a way to dress up an assignment that has been traditionally been completed via paper and pen or live presentation to the class.  Before I tell you what this program does, let me assure you that the name can be deceiving.  As an English teacher I love this product, and it really is perfect for a lot of my needs in a language arts classroom.  But, teachers are innovators by nature, and this is a program that EVERY content area can utilize in their curriculum without much of a stretch of imagination.

So, what is Photo Story 3?  Well, it has many of the features of PowerPoint or some other slideshow based software.  PhotoStory is used to display only still digital images, and that can sound pretty limiting to a lot of people.  The reality is, though, that anything can be made into a digital image.  With the use of a digital camera, a document camera, a cell phone camera, a screen capture program, a photo editing program, or any other number of options, anything can be captured as a still digital image.  That opens the door for a lot of different subjects at the center of your photo story, and it makes it possible for teachers to find ways to adopt the program to anything they want to do.

Okay, so back to what this program does.  Well, it creates a slideshow.  But, if it did only that, then we could just use a slideshow program like PowerPoint and feel far more comfortable.  PhotoStory then allows the user to align the images in the correct order, to edit and crop images within the program , to place text over the top of images, and to add unique effects or looks to the images in the presentation.  Many listeners may be saying, “Yep, sounds like another version of PowerPoint.”  Right, well, somewhat, but let me finish.

To maintain the simplicity of using only still images while still giving the finished product a more interactive feel than a typical slideshow, PhotoStory allows creators to add motion to each of the images if desired.  That’s right.  It takes still images and it allows the users to pan and zoom across every image giving the creator more control over the focus of their project.  For those of you familiar with the term, its called the Ken Burns effect and it’s the same effect used in a lot of the documentary work you see on TV today as the producer zooms on a line in a letter or a face in a picture.  This is where PhotoStory begins to set itself apart as a superior to tool for more dynamic projects that do not require a presenter to narrate them while an audience views the work.

The next capability of this program that I love as a teacher who uses this program is its recording capability.  Right within the program users can create a digital recording and easily sync each portion of the narration with the image that it belongs to.  With a cheap microphone and headphones that you plug into your computer your students can begin recording narrating your work today with little technical knowledge.  It is fantastic!  And, it keeps your students on task and reminds them of all of the ways that you can reach an audience with your message.  For those of you who are wondering, as far as headphones, any set will do.  They allow your students to hear and tweak their recordings without bothering everyone else that is working in the computer lab.  If you do not have a microphone already, they are relatively inexpensive, at least the beginner models are.  You can spend as little as $15 or $20 on a microphone, and it just plugs into the sound input on the back of most computers.  Of course, generally you get what you pay for regarding microphones, but my students have been working for the past few years with $15 microphones and we’ve been consistently pleased with their end products.

I almost forgot to mention the possibilities regarding background music.  This is another feature you will love.  Your students can import their favorite music into a Photo Story project and it will play as the images flash on the screen.  They have control over volume and when the music starts and stops.  However, what I’ve found over the past few years is that they often get more caught up in allowing the music to play, when I let them, than in narrating their work.  Or, the words in the music gets distracting and detracts from their message in the narration.  I found it incredibly annoying, but PhotoStory had an alternative.  Within PhotoStory the creators can choose general mood background music supplied with the software.  This is copyright free music that can be chosen based on its sound, the mood it generates, and its tempo.  And again, this is right in the program.  This has been fairly successful for me in getting kids to understand that the background music is used to set a mood, not to deliver the message.  I often give kids the option to import their own music or to use the music in the program, but I have consistently made “Effective Use of Background Music”  a line-item on my project rubrics to demonstrate the importance of their choice of background music.

So, that’s what Photo Story does.  When you finish with your project, unlike a slideshow presentation, the project is turned into a movie that plays in Windows Media Player.  This is such a handy end product, though.  You now have a video that you can play in years to come, that you can upload to YouTube or some other media hosting site, that you can embed on a webpage, or that you can put on a cd for students to watch at home.  I love that because my students can create projects and share them with family and friends, can post them on their facebook accounts, or add them to their YouTube channels.  I think that helps to move what they’ve learned beyond the classroom.  Simply by the fact that they are sharing their projects, they are making educational content a relevant part of their daily life.  Additionally, they have the experience of creating content for a real-world audience that gives real feedback that students value.

So, why am I bringing this all up at this point.  This is an old program.  There are tools all over the Internet that can do this since the Web 2.0 revolution.  While that may be true, I have yet to find a program that can do all of this so comprehensively while still being easy to operate technically.  When I share the program with teachers, I tell them that if they’ve ever installed on a program on a computer, they can use this software.  Microsoft fashioned the program in their notorious “wizard” style where the program leads the operator through each step and explains the option.  That makes if possible for your least technically inclined student to use the program, and it builds confidence for students when they view a finished product that will knock most people’s socks off.  It’s a slick application and it is the perfect tool to introduce students to a technology focused project.

Again, this is a product that can be used in every classroom.  At its core, the program is ideal for digital storytelling where the producer has a story they are telling through narration, still images, and text.  Again, it is the PERFECT tool for a language arts classroom.  However, social studies teachers can have students re-create a historical event much like one would see on a history documentary.  If science teachers can find a way to get still images of chemical bonds or reactions, or if they want to take pictures of the steps in a lab, could use this as a tutorial for students to reference as they went through the steps of a lab, or to show what they’ve learned about some element of science.  For you math folks, I’ve seen a geometry teacher use this tool to have students document certain shapes they’ve found in the real world that related to the content.  Also, it could be a way to have students explain the steps in the process of solving a problem, as long as students could create the still images they needed and scan those images into a computer to upload into the program.  Art teachers will love this product as students can narrate their thought process in the creation of original works, or as they discuss their thoughts about works of art  being studied.

This is a downright flexible tool that is free to download, easy to use, and full bodied in its possibilities.  It’s just the right tool for those of you who aren’t confident in your use of tech, or who are skeptical of the tech that you feel is valuable in the classroom.

So, where can you get this little tool?  Well, the easiest way to find it is to open up Google and type in Photo Story 3.  It is a download directly from Microsoft’s website.  However, you can also go to Microsoft.com and search for Photo Story 3.  I’ve also dropped the link into the transcribed show notes, so you can go there and click the link also.  Again, if you missed what I said earlier, it is a requirement that you are running Microsoft XP or newer, so just make sure you meet that requirement.  Otherwise it is a pretty light little program that doesn’t require any hefty equipment to run it.

Once you’ve downloaded the program, I would strongly recommend you try to create your own photo story before you hand it off to your kids.  One run through the program will teach you everything you need to know from the onset, and you can begin to tweak your project requirements from there.  If you are interested in tutorials or trainings, there are many available on the web.  I would suggest these: windowsphotostory.com or download a printable guide at http://www.iteachnology.com/resources.

I strongly recommend you download this free resource from Microsoft while it is still available.  And then, let your imagination run with ideas.  This program will open a lot of doors when you begin to use the program and think about its capabilities.  And let your district’s Director of Technology know about the program as well.  At our school we were able to have the Tech Director place the program on all of the computers in labs, and suddenly when we made it available to them, I found more students were using the program and other multimedia programs like it in a multitude of their courses.  That was a rewarding experience that you can also share in just by inviting your District Tech Director into the conversation.

Tech Teaching Trials:

This week, for those of you looking for something more innovative that you can try out in your classrooms, we have this weeks Tech Teaching Trial!

The product highlighted in this week’s show is an online application called Hypertextopia.  It is available at hypertexttopia.com and it is a magnificent online tool from a grad student’s final project. I believe the creator’s name is John Ashkenas.

What is it?  Well, it is an easy-to-use online hypertext creator.  If you imagine that your students were reading their text online and they could click on a little button that would guide them through the text with notes, vocabulary words and definitions, questions, and whatever other text content you’d like to add, that is exactly what hypertext is.  At hypertextopia, users log in for a free account, and they can begin to make these interactive online documents for the world to see.  It is super easy to do, and for the less than tech savvy computer user that wants to create more interactive online text, Hypertextopia is really a nice tool.  I foresee teachers being the primary users of this type of tool, creating interactive text for their students to read.  I always struggle to get my students to ask the essential questions that will help them to understand a text more deeply.  Hypertextopia is a great little tool for doing exactly that.  Students can also become the editors of the document, though, and therefore can create interactive guides for their classmates and for future students to utilize.  This would make for a great online test to determine how well the students understood the text they read.

Of course, there are some downfalls.  The works created at hypertextopia are pretty much stuck at the site at this point.  If, for instance, you wanted to embed the hypertext stories into a wiki, there isn’t support to do so at this point.  Also, stability is an issue.  How long will the site be online?  In an email conversation with the creator of the tool, Mr. Ashkenas assured me that he would continue to pay to host the site.  He also suggested that there may be one or two companies interested in supporting the project as well.  That would add some certainty to the longevity of the site, hopefully, but at this point nothing is certain.  So, if the project you create is something you would like to hang on to for a long time, maybe this isn’t the right site for you, at least at this point.

Despite the few downfalls, this is an incredible tool that has a lot of possibilities for education.  And it isn’t just a storytelling tool.  This site has possibilities in all the subject areas, with a little bit of creativity.  Additionally, if a community of people can get behind this kind of site, the traffic alone may add some support to the stability of the site.  Also, we can begin to create hypertext documents that will benefit educators across the globe.  That is the real power of a online community, and this is a tool that hasn’t been completely uncovered yet, but definitely should be!

So a big thumbs up to the creator of Hypertextopia and a strong suggestion to those of you tech adventuring teachers out there to check  out the tool at www.hypertextopia.com

Again, thanks so much for taking some time to listen in to the show.  Photo Story is a product I use in my classroom and believe in.  I look forward to hearing from and talking with you in the near future about your experiences with the product.

Speaking of future conversations, if you have ideas for the show, questions, or if you would like me to cover something specific, please email your ideas to gettingtechintoed@gmail.com .

Remember, a little bit of time and commitment goes a long way in turning what may seem like technology roadblocks into hurdles.  I am certain you will be excited about jumping those hurdles when you begin to find more ways to get tech into ed.